AI Insights · Timothy · April 2025
Top Boxing Games in Turkey: Q1 2025 Performance
Explore the performance of the top 5 boxing games in Turkey for Q1 2025, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2025, the top boxing games on a unified platform in Turkey demonstrated varied performance in terms of downloads, revenue, and active user engagement. The data, sourced from Sensor Tower, provides insights into the trends across these popular apps.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES saw a fluctuating trend in weekly downloads, starting with 20.1K in early January and peaking at 26.6K in late February before a gradual decline to 19.5K by the end of March. Weekly revenue showed a consistent increase from $58 in mid-January to $104 by the end of March. Active users also rose significantly, reaching 68K by the quarter's end.
Arm Wrestling Master from GOODROID, Inc. experienced a notable increase in weekly downloads, starting at 7.6K and climbing to 17.7K by the end of March. Active users followed a similar upward trend, growing from 83.5K to 101.8K over the quarter.
Real Boxing 2 by Vivid Games S.A. maintained steady weekly revenue, fluctuating around $400, with a peak of $507 at the end of March. Downloads remained relatively stable, averaging around 8K weekly, while active users saw a slight decrease from 20.2K to 15.6K.
Gym Heros: Fighting Game by Fighting Arena showed a sharp decline in weekly downloads, starting at 15.3K and dropping to 600 by the end of March. Active users mirrored this trend, decreasing from 18.6K to 1.3K.
Finally, Punchy Race: Run & Fight Game also by CASUAL AZUR GAMES, saw an increase in downloads towards the end of the quarter, reaching 12.4K. Active users rose to 17.5K by the end of March.
For more detailed insights and data, visit Sensor Tower's platform.